Week 12 Sound and image Submission:

Final Pieces

Cecil the cat burglar sound project: 

Here is my last edit for my Cecil the cat project for adding sounds to a given animation. The animation was created by Jamie Cartright. I started of by watching the original version with all the sounds already on the animation, so I gathered ideas of where I could replace and add new sounds to the piece. I then went onto soundgator which is a website that allows you to download free audio. I found sounds that I thought suited the animation better and added them onto the timeline on adobe audition. I then experiemented with the audio then went on to fitting the sound into where I thought worked. Also I had collected audio myself from around the University, such as the laser sound that I have used which is the sound from a coffee machine. I wanted to incorporate some of my own sounds aswell as sounds that I could find of the internet. I learnt by doing this it allowed me to be more free with the audio, allowing me to learn how other sounds can fit with other objects.

Animation project:

This is my last edit for the animation project, creating an animation to a given sound track. I decided to chose track one because I managed to picture a clear image of a medieval like village, in this village there was a blacksmith a church and children playing which I drew up and shown in the progression to get to my final animation. For my last edit I did on TV paint I added more non narrative parts to my animation and I wanted to add more of a response to the sound track. Overall with my animation I feel that ive gained a stronger knowledge on how to experiment more with my work and that I can generate ideas from listening to sounds. I feel that if I was to do it again I would try and change the theme completely but have little refrences to the sound and see how that would have an effect on the viewers watching it. Id also change the angle more often other than it being zoomed out so much.

More progression is written in my blog from over the weeks.


Week 9 Sound and image:

Animation start up with ideas.

This is the first few ideas I thought of when listening to the sound track we were given, I found that for my next edit I could alter the angle of the camera facing the blacksmith at work. I thought this would be a good idea because of how long we hear the repeated noise on the track, I felt by doing this it will keep the viewers attention.

Animation with non narrative ideas.

From feedback I learn that my ideas for my animation should maybe also include non narrative response to the sound, so I experimented by adding ways I can change to a different scene in the animation and also have colour responding to some of the sounds that were used similar to work we have looked at where animators have created a non narrative response to sound. I wanted to make my animation into a combination of both a narrative and a non narrative animation.

Week 11 Sound and image:

Today we looked at:

Orthodox animation

Experimental animation



Continuity specific

Non continuity

Narrative form

Interpretive form

Evolution of content

Evolution of materiality

Unity of style

Multiple styles

Absence of artist

Presence of the artist

Dynamics of dialogue

Dynamics of musicality

Cartoonist time forgot

Ub Iwerks was the co creator for mickey mouse and Oswald the lucky rabbit he also worked with Walt Disney helping create animations such as steamboat Willie. He eventually set up his own studios which wasn’t has successful as Disney Studios. In his studios he created flip the frog. I think he is a cartoonist that didn’t have as much credit for his work than what he did have.

Carl Stalling was an american composer creating musical pieces for the Looney tones and Merrie Melodies produced by Warner bros. Carl Stalling was a talented music composer who could create pieces in time with animation. Unfortunately people have started to forget his work because of time going forwards.

Here we see an animation ‘The Skeleton dance’ where both Ub Iwerks and Carl Stalling were involved. Ub Iwerks produced the animation and Carl Stalling created the music.

Animation project

This is my animation so far, I found out from feedback that i need to create something in the middle of the animation and that there should be more going on in the animation like at the end. Also I found that maybe it shouldn’t be a narrative animation and that i should just create an animation linking with the sounds.

Week 10: Sound and Image

Our  first task was to write up a summary of our animation progression so far. I wrote that my animation is set in a medival village, starting off with a blacksmith working away on an anvil. I made it so that he is banging onto the anvil with a hammer because on the track there is a banging sound which is how i imagined on what is happening. Next i changed the camera angle on the animation, giving a behind head view on what the blacksmith is doing. This allows the audience to gain a greater knowledge on what is going on in the scene. Then the scene started to scroll across the village showing children and birds passing by. Finally it scrolls to the church where we hear the church bell going off, with this we then zoom out which shows an over look of the whole village.

After we looked at Norman Mclarens animation ‘Cannon’

It shows his style of work and the sound that he uses. The sound in this is very computer generated music, making the image movement clunky as if it was in a computer. There is a series of patterns where the animation repeats itself but in different times.

Week 8: Sound and image

Ideas to screen

These are things used for the pre production of animation. We watched scenes from Ratatouille  and Incredible’s and looked at the sound, composition and colour scripting used in the films.

Still Image: Is developing a concept using a still image, developing our own ideas using this one image and seeing where it can take us with a story.

Storyboard: The storyboard is a series of sketches generated from our ideas using out still image. The storyboard is normally images next to each other in the order sequence of when each event occurs. This allows us to focus on the composition, where things are in the story.

Animatic: Is the order of sound used with the animation, allowing you to set the sound with the animation which is easier to do rather than just putting the sound in after the animation without no guide. Using a simple designed animation to start with, then choosing where the sound goes before the animation has been completely finished. This is an animatic used in the film Ratatouille.

Colour Scripting: This is where you’d want the colour to be used in the animation, using different colour scripts allow the animators to know where and when the colour should be used. For example there would be a colour script where the animation is set at night and one set in day time, with this it gives them the chance to use the right colours throughout the animation instead of it being a completely different colour that isn’t anywhere else in the animation. This is a colour script used in the film Incredible’s, created by Lou Romano in 2002.

incredible colour

Sound and image composition: This is when you choose where and when you want the sound to be linked to certain images in scenes.

Audio- Visual Analysis: This tracks how the audience would feel when watching the animation, it sets the mood and tension on the animation. It is normally recorded using charts and dope sheets, so that they know when and where it is in their story. dopesheetThis is what a dope sheet looks like:

Week 7: Sound and image

Diegetic sound: Is sound that we can link together with a source. So like sounds coming from characters voices or coming from an object which is from an original source of sound. Music which could be being played within the actual film itself, like in a town using instruments.

Non diegetic sound: Then Non diegetic sound is sound which doesn’t come from its original source and is implemented to a new source or object. Sound effects which is added to create sound effects. Narrator talking over the video is a non diegetic sound because we cant see him so we cant link him to any image. Mood music given to scenes to create an atmosphere so that the audience can capture what is going on better with the sound.

This is the orginal^ Touch of evil scene which is non diegetic because it has music themed from an outside source.

This is a reconstructed version and is diegetic because they have removed the themed music and made it so that there is instruments playing instead which can be sourced within the scene.

We also looked at Tron and Metropolis which are very old films. Tron has use of non diegetic sound because there is a narrotive voice talking over a few scenes. There is Static sound effects and echo’s to show the futuristic game space side to the film. In Metropolis  is there is a contrast of classes used in the film with there being a high and poor class. It is a film with no dialogue but titles, using sound to display the atmosphere.

With Delicatessen we here the sound connecting together in a humorous way. With it connecting in a arrhythmical way, we can understand that they are all in a small area and can here each other. Also the timming of the sound could imply that these is what they all do regularly at that sort of time, which makes them know when to make them sounds.

For my cecil movie I decided to enhance a few of the sound volume so that it was easier for the viewer to here it.

Week 6: Sound and image

I had finished my audition project, which was to add sounds to fit in to the animation of Cecil the cat burglar. 

After this we were given a task to compare two soundtracks used in a film called Persepolis 

We had to compare the sound from a scene in the fillm to an alternative sound in the same scene in the film.

In the original soundtrack the sound started out to be slow and sinister leaving the sense that there was something bad was happening in the town. We see the tanks coming over and people rioting over the soundtrack making it be the main sound so it leaves a stronger impact. Then when it moves to the scene of the man being shot the sound comes to a sudden stop and slowly fades away. Then we find ourselves in the house and witness a family talking to each other in a different language leaving you to wonder what is happening what’s going on in the town. Leaves a sense of curiosity because you have witnessed a man being shot and you want to find out what was the reason for this. Leaving questions can make you think of different scenarios for the animation that could of happened. Then we come to the scene with town people rioting towards the prison. I felt that maybe they are in the wrong and freeing guilty people. A man comes into their home and talks to them and they all gather round, because of the child being told to go away I felt maybe they are planning something to get their own back on the soldiers. When we come to the end of the video we find the girl talking to her friends in a future scene but we are unsure what she is saying but it looks like she is just generally talking to them. It’s like everything has past and that it is all back to normal.

In the altered video soundtrack we find the speed of the soundtrack being played much more louder and faster making it feel like a rush or panic. The speed of the soundtrack gradually gets stronger when the person gets shot. Then when we enter the family’s home we find them talking English so that we can understand what they are saying this allows us as a viewer to understand the situation more and see what is really happening. They mention how bad the town is getting and that the town is rebelling against the government because of torture they do in the prison. This answers why the town riots and breaks people free from the prison because they want to stop what the government doing experiments and torturing innocent people in them. We find when the girl gets sent out the room she actually gets told to go to her room because of her family discussing about the town and that she was making too much noise. In the original one we didn’t understand where she was sent and what she was saying out loud. The soundtrack becomes a lot more calmer in the house while everyone is talking about how the town is falling apart with everyone rioting about the government putting innocent people in prison and torturing them. Finally at the end the soundtrack fades out and we here a calm soundtrack where we see into a future scene of the small girl playing a game with her mates and saying if they lose they will be tortured. Using what she had heard from her family’s discussion.

Once we had completed this task we looked at sketchs and storyboard ideas for a second assignment with creating a animation for a given soundtrack.

With these drawing’s I started designing small buildings and scenery objects that I could use in my medieval like animation. I have done basic character designs that I can work from in the future. My plan for my animation is to make the animation scroll from being a blacksmith crafting a weapon to the animation expanding out so that you can see the town altogether, I want to use the sounds that I hear from track one to be shown in a medieval town like place.