Week 12 Art and Design Submission

Curtis Wortley 1415500

Essay final submission

Title: How has Disney’s animation techniques developed since it was created?

Essay word total: 1643

Art and design in context essay

Reference list word total: 303

Reference list essay alphabetical order

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Week 11 Art and design in context:

Banned eleven 

Are eleven banned animations from Looney Tunes and Merrie Melodies cartoons that were taken down because of them involving racism. It was considered that they were that bad that no amount of edit could fix the episodes from their racist themes.

Banned Betty Boop Episodes 

In this episode of Betty Boop there are racist remarks used.

In the next episode shows the use of laughing gas spreading around into the city. We see it being consumed by lots of people. This can be seen as a influence to encourage people that laughing gas is fine to have but it isn’t and only should be used for a relief in hospitals.

Johnny Hardstaff

Johnny Hardstaff is a animator who was employed by sony to create two short animations of the history and future of gaming. He did this by showing a timeline of how gaming has came about and showing the development leading up for the sony’s playstation console. It was an advertisement concept idea making gamer’s think on how the gaming world has changed over the years. Which will influence them to possibly buy the console.

History of gaming

Future of gaming

Week 10: Art and design in context

The future of Disney debate

For this we got split into groups to look at the arguments on how Disney will change over the years. Our main research was looking at how technology is evolving and how it has helped with the growth of Disney.

Samantha Nielson

“It said it recognizes that the development of new technology provides it with the opportunity and the challenge to make it possible for more people to enjoy its content in more ways, at more times, and in more places than ever before.  As technology rapidly evolves, a new generation of consumers is quickly embracing all it has to offer, and Disney is expected to provide original and compelling content to meet this growing demand. It believes that access to content on mobile is the single largest technology that has impacted the industry and benefited its consumers. It expects to embrace this technology and use it to increase the distribution of content digitally and on other platforms. The third strategy involves expanding its brands and content internationally.”

http://marketrealist.com/2014/01/disney-outlook/?utm_source=yahoo&utm_medium=feed&utm_content=graph-1&utm_campaign=disney-outlook

Bob Iger tells us that none of the studios animation companies was working on 2D, which means there are no plans for future 2d Disney feature films.

“To my knowledge we’re not developing a 2D or hand-drawn feature animated film right now,” said Iger. “There is a fair amount of activity going on in hand-drawn animation but it’s largely for television at this point. We’re not necessarily ruling out the possibility [of] a feature but there isn’t any in development at the company at the moment.”

http://www.theguardian.com/film/2013/mar/07/disney-hand-drawn-animation

The company has embarked on a new strategy, reviving and remaking its classic animated films as live-action fantasies.

“While the idea of a feature length animated film was nothing new to foreign countries, and the Fleischers made their own 20 minute short feature the year before, this was the first one to have both sound and color, and had shockingly high quality animation and art productions which blew all of the competition away and still manages to hold up to this day. That and Walt’s simple yet effective story formula—use the characters to define the movie, and not have the plot define the movie. While Snow White was originally derided during production as Disney’s Folly, even by his own wife, when the film unspooled in theaters, it was an instant success, receiving universal praise from critics and audiences and for its time was the most financially successful motion picture ever made. But all was not well, for Disney’s influence was a very mixed blessing for the whole industry. On one hand, it began building on the idea that animation could compete with live action in a way that earlier cartoons could not, but on the other hand, the animation became much, much more expensive and also required much more skilled draftsmen, robbing many animators from previous years of their jobs, due to no longer being able to keep up with the high demands of their studios. Also, almost every studio from the time period—sans Terrytoons—began copying Disney’s works. Soon, everybody, from the Fleischer brothers, MGM’s big budget studio led by former Disney veterans Harman and Ising, to even low budget outlets like Walter Lantz, Van Beuren Studios and the Ub Iwerks studio were trying to ape Disney. Nonetheless, all of these attempts led to dead ends, as those studios only copied the superficial aspects of Disney cartoons—the fairytale-like settings, color and lush animation, but none of Disney’s character or storytelling skills which helped make them such a hit to begin with.”

http://marketrealist.com/2014/01/disney-outlook/?utm_source=yahoo&utm_medium=feed&utm_content=graph-1&utm_campaign=disney-outlook

Week 8-9: Art and design in context

Essay draft

Art and design in context essay draft

For my essay I looked at the history of how Disney studios started up and built itself as a company with animation. I then went into more to the life of Walt Disney so I looked at the book “the illusion of life” which looks at how Disney has came about and the animation process looking at the different techniques that have been used. I then went onto talking about 2D animation used by Disney, with how there short films started to get them into feature films. Which then lead to 3D feature films so that now there isn’t any future plans for 2D feature length films because the technology is advancing. I wrote how 2D veterans from Disney say that Disney have no plans for reference for my evidence. Then I wrote how 3D Disney films have came about and developed, which lead me looking at a possibility of future technology’s replacing 3D animation. My conclusion looks at how I think the future of Disney’s animation will turn out to be by using all the research I have found.

For my feedback I needed to look at more techniques with how Disney used animation and I also needed to read more into books around the Disney development.

Week 7: Art and design in context

Essay plan:

My question that I have chosen is “how has Disney changed over time thorough animation?” I like this question because I enjoy Disney related products or films. It will allow me to understand Disney a bit better and allow me to relate to things that I already know about Disney. Ill start the introduction about what it is and what it does. Then move to chapter one being based around its history with how it has had problems in the past. Then chapter two will be about the technology advancement through its journey to become what is it today. Then Chapter 3 will be about what it is now with animation, with how they have no more plans for 2D films. Then the conclusion will be about the summary of how it has developed.

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Today we looked at each others idea’s for our essay questions so that we all could help give each other ideas on what we could look at and how we can narrow the question down. We also looked at our three favourite animations, mine were Wall-E, Corpse Bride and Monsters Inc. I choose them because I have grew up with them and enjoyed how unique there story’s are. This task also helped us think of stronger ideas for our questions by giving us a better idea on what we enjoy about animation.

Our new task was to develop a debate about what Disney’s future will be like. We were split into groups to find quotes and information on what we could debate about.

What is Disney’s future? We started looking at statistics compared to other companies, but then we found that Disney doesn’t have any plans for any 2D animation movies. So this we learnt that they are looking for more an advancement for technology.

Harvard Referencing

Harvard Referencing

For my essay I need to Harvard reference so I went to university to find out more about how to apply it and use it for my work.

Referencing is used to find the source of where you have found research, we reference so that you avoid being accused of plagiarism by stealing other people’s work. It allows people who read my essay or assignments to find where I have gathered the information from so that they can relate and build a stronger knowledge. It also demonstrates my ideas and abilities to find research for my work from others. With referencing I will sometimes have to include a bibliography, this will allow quick sources of information. Referencing is used with information and quotes out of books, magazines articles, internet, images, blogs, YouTube, maps, pod casts, television, films and adverts.

Referencing:

Online image from a data base: 

Dali Madonna (1958) is a…

Then in reference list:

Dali, S. (1958) Madonna. Oil on canvas [online]. [Accessed 10 July 2009]. Available at: <http://www.oxfordartonline.com&gt;.

Online image from a website:

The deep red of Kamuro’s photo (2008)…

Reference list: Kamuro (2008) Calmness. Flickr [online]. [Accessed 20 February 2009]. Available at: <http:www.flickr.com>.

Blog: 

Curtis (2009) noted….

Refrence list: Curtis, H. (2009) 125 years of the IEEE. [blog entry] Accessed 2 July 2009]. Available at: <http://scitblog.wordpress.com/&gt;.

Book:

According to Arya (2003, p.23) the most important…..

Reference list: Arya, C. (2003) Design of structural elements. 2nd ed. London: Spon Press.

Advertisement: 

The recent advertisement by Vodafone (2009)….

Reference list: Vodaphone (2009) Advertisement for 3G mobile telephone [Advertisement on ITV Television]. Viewed 20 April 2009.

DVD and Blu Ray:

The movie (Che, Part One, 2008) Shows….

Reference list: Che, Part one (2008) Directed by S. Soderbergh [DVD]. New York: IFC Films.

Web Pages:

The information literacy scheme (CILIP, 2008)….

Refrence list: Chartered Institute of library and information professionals (CILIP) (2008) Information literacy: a definition [online]. [Accessed 7 August 2008]. Availablle at <http://www.cilip.org.uk/policyadvocay/informationliteracy/definitiondefault.htm&gt;.

YouTube and online videos: 

This video (Eiriko, 2008) illustrates…..

Reference list: Eiriko (2008) One life in 40 seconds [online]. [Accessed 7 January 2009]. Available at: <http://uk.youtube.com.&gt;

Week 6: Art and design in context

In this session we looked at questions to use for our essay’s. Also we went through what was needed for the essay. With Harvard referencing being one of the most important, so that I can reference any information or research I find through the internet, books, articles and magazines. This is so that im not stealing anybody’s work through copyright. My question that I narrowed down that i want to use is ‘How has Disney’s animation changed over time?’.

My task was to look at 3 different animations that are my personal favourite’s.

I chose:

Wall-E, the reason I enjoy Wall-E because I found that it was different, there isn’t much talking in the entire film it is mainly sounds which was how the robots communicated. With Wall-E its a story of a small robot who has been left on a planet cleaning it for the humans to return home.light All the other robots that were like Wall-E died out over time, leaving just Wall-E. Then suddenly Eve appears searching for life on earth, Wall-E falls in love with her and follows her. She discoverers a plant and takes it back to the spaceship where all the humans have been waiting for their return back to earth. Once we get to the spaceship we discover that all he humans have became fat because of the amount of time they have been in space and have had no exercise. It turns out the reason why they have been in space for such a long time is because of a corrupted robot destroys all the plants to stop the humans from returning to earth. Wall-E and Eve discover this and it is then up to them to stop it from happening. 

Corpse bride, with the corpse bride it has a much different style in it compared to the other two films I have chosen, the story layout is unique and grabs my attention.corp I grew up watching Tim Burton related films. In the corpse bride it is a film about the two worlds of the living and the dead. We find Victor who is practising his lines for his wedding with Victoria, but little did he know that he accidentally puts a ring on a corpse of a bride. From this he discovers the world of the dead and finds out Emily’s story on how she was killed because the person who she thought loved her wanted her moneyEmily Corpses Bride. Victor begins to gain feelings for her and they both decide to have a wedding in the living world. Victoria soon finds out and interrupts the wedding, in shock to see Victor marrying a corpse. Emily realises that she shouldn’t be doing this and gives Victor back to Victoria, then suddenly Emily’s murderer appears and try’s to stop this because he wanted to do the same thing to Victoria. He eventually gets killed and Victor and Victoria marry. Emily is then set free and fades away happy knowing that Victor is happy and her murderer has died. Here is a picture I drew of Emily from the film Corpse Bride. 

Monsters inc, is a funny creative film that I have also grew up with liking. I enjoy seeing the different monster designs and the 3D work that goes into the film.monster It was produced by Pixar Animation Studios in 2001, it is a film about the separation of humans and monsters. We find that Mike and Sully the main characters come attached to a human child that has entered there world by mistake. They try and hide her from the other monsters so that they can get her safely back home, but Randal finds out and try’s to sabotage there plan.