Week 12 Pro project 6DM016

Final animation

This is the final animation that I have produced for my client. I really like how it has came out. I quite like the idea of it being different and how I have developed the style and story with the previous attempts. I also added animation on top of the work to help make some parts stand out.


Here are pictures of the progress of the new visuals that I created for the new piece for the work. I found that this attempt the visuals looks alot more professional than the previous ones. I also didn’t want to make it too busy with the visuals so I didn’t add as much movement so that people could understand things much more more clearly.


The video starts of with the logo, this is because I wanted to make it clear from the start what the advert is and about before people watch it. Then it goes on to a small city, this then leads to the earthquake occurring causing the ground and buildings to crack. Next the people run out of the building the tsunami strikes which is where ETC step in and pick the people up to rescue them from the natural disasters. Then they are carried to a new location which they are told that ETC can provide WiFi to help different organisations such as hospitals to help fight Ebola.


I found the process to be tricky to fit the clients needs and wants so that it was suitable for them and there audience. I found that the ideas that I wanted to use for my work was new to me which left me wanting to try different ideas but the client might of not needed some of the ideas that I wanted to include. This meant that I wanted to keep it simple and a unique approach to the project. I found the re filming tedious to keep editing and creating new animations to fit the clients needs but it also meant that I was learning new ways to develop the work to make it even better and it left me in the end with improving the style dramatically. I also love how I managed to edit the facial expressions of the characters so that they reacted to what was going on in the visuals.

Ideas that were changed

One of the biggest changes with the work was the camera movement that I had to change because both the client and my tutor didn’t like the camera tracking on the last piece due to how busy it made the piece and it was hard to follow the visuals with the camera movement. I thought I could possibly edit it out by slowing the frames down but the it would of left big gaps between the audio and it would’t of worked, so that meant I had to re shoot the work but this time I knew how I wanted it to look so that the client would be happy with the work. When I re shot the work I wanted to keep some tracking in bits but keep most of it out, I did this by moving the board instead of moving the camera, this was so that it kept the nice smooth tracking movement instead of the camera jumping around.

The sun was another change that I altered this was so that the sun appeared when the ETC are mentioned in the work so that it represented that they were here to make things better.

Storyboards were altered and changed around 4 times so that the client was happy with how the story went and that it didn’t cause any wrong messages with viewers. One of these examples was that I had people running into a small boat to escape the earthquake but the tsunami hits but this of been offensive to refugees or anyone who has experienced a earthquakes recently. So I decided to narrow the amount of people on screen and make it so that the ETC come in to pick them up and move them to some where safe. Another big story change was the idea of using a big hand from the clouds which picks the people up and moves them to a different location, this was a bad idea because of religious viewers might of took offence so I made it that the hand didn’t come from the sky and just comes from a side view of the screen.


Week 12 Animation research and practice

Work portfolio

Pinocchio and Willow

So I started of my process by researching characters from books which I could then eventually re create in a different way. So my first intentions was to find a character which hadn’t already been created visually but I found this to be difficult to find because I didn’t know many characters who hadn’t already been created. So I ended up with choosing the character Pinocchio. I really liked the idea of changing the character almost completely but still using ideas and inspiration from the character Pinocchio this then gave me the stepping stone for the development process in which I started to sketch up a character and research more ways I could alter the character. I then eventually thought of the idea of reversing the characters ability to turn into a human. So I thought I should make it so the character starts out as a young boy and if he was to do something evil or bad, he will start to turn into wood. Depending on how evil he was would turn him into would quicker but the more time goes by he would slowly turn back into his original form as a young boy. If he was too evil and reached his max stage he would become a wooden tree like creature which rampages. The more he turns into this tree he finds himself losing control of his mind.

So after developing this new idea I started to think about the stages so I wanted to do a stage where we see him as a young boy then a stage where he is in the middle of turning so he would have branches and wood coming out of his body. Then finally the last stage would show him being this huge tree like creature that has roots and branches twisting around his body.

After doing more research into the development I found that there are characters who have companions with them, so I looked into the idea of having a companion for the creature. Which then lead me to come up with the idea of making it have an owl which follows him round and guides him to safety if he is in danger. The owl would have its own personality and is able to understand the feelings the creature is going through.

I believe these characters that I have created will be a good step for the next part of the production which is making them into 3d models with animations which would be ready for a game. The reason why I wanted to have the animations link to game because it links with my essay which talks about the differences between the production in the game industry and animation industry. I decided to choose to do this because I thought it would be a good contrast to the original film Pinocchio in which my main character is based upon.

Plus original I had the idea of basing the character around the primitive age but as ive further developed the characters I found that id prefer to have to characters set in the modern times. I feel my research may have made me change my mind a few times with the development direction.

Name: Pinocchio

Age: 21

Name of companion: Willow

Pet: Owl

Final look for character 1 

Stage one I created the facial features with clay to help me get an understanding of a 3 dimensional look of the character which will help me move to the 3d computer modelling stage. I liked the style with his hair but I found when I used clay it was hard to get right. The eyes also was a difficult process to get right so I mainly sculpted the face structure.

My character also ended up being slim and tall. I liked the idea of making him this young person who is about to turn into an adult this is because I wanted to make him seem mature enough.

Stage 1

Stage 2

Stage 2 of the character we find the characters head and shoulder being the main changes to when he is turning into this creature. I made it so that we see this chunk of wood bursting out of his head and branches growing out of one of his shoulders. His personality would be slightly more evil at this point. The reason he has such big bags under his eyes is because he can’t sleep due to the transformation.

Stage 3

Stage 3 was all about making the character much more bigger, at this point he is at his strongest. I ended up making it so that he his face is skull like aswell. I found when I was creating him that it made him look more dangerous rather than having him with bold eyes.

Character 2

Next character is the owl. I decided to name the owl Willow because of its love for trees. I created a small sculpture for the character to get the size proportions right when compared to the other character. This will help me further develop the work in the post production stage. It also ended up being a long eared owl which I thought would be perfect to be the companion.

Concept art

Here I created different sketches and art pieces to help with the development process for the characters. When creating the art for the owls I found work from the past which I then used as references to create new pieces drawings for the second character. I found using ink gave the work a creepy look to the work which is what I had hoped to achieve because this gave an impression that the owl is this dark mysterious animal.

Colour palette

Here are the colours I would use to further develop the characters. I like how soft and natural this colours look and I think it would work well with the characters.

Eastern spice

Image result for Eastern spice colour dulux

Soft Vanilla

Image result for colour dulux Soft Vanilla

Celtic moore

Image result for colour dulux Celtic moor

Celtic forrest

Image result for colour dulux Celtic forest

Leafy cottage

Image result for colour dulux leafy cottage

I then looked at trying to mix different colours using simular colours on which I had found to see if they do work well together or not. This will help me decide if the colours do work together.

I found the top one to be my favourite choice of colours to work with and thought that they will go well together for blending.

Relates to essay

The work relates to my essay because I wanted to take a character from a book/film and then re create it and then try to adjust it to suit a game production. My essay is all about the difference between the two industries and it has helped me understand how to create my character for a game production by using game animation instead of film animation which my character was based upon.

I really like the contrast on which I have developed of changing the character from turning into a boy to wood, similar to being how im changing it from a film character to a game character.

Also my essay talks about the realism contrast between film animation models to game animated models. This is because of the rending performance on which a film can run compared to game. The rending in a game is continuously rending meaning the performance runs smoother which allows the animators to make the models have more polygons in the model making the model look more realistic. In a film it has to be rendered before it is realized and because of the short time film studios have it means the animators would have to use less polygons so that the film can render quicker, so the animator makes the model in its best quality with fewer polygons to use.

Whats next in the production

My next step for my production work is either to continue to make the portfolio much more bigger with more 3 dimensional models. I would have more definitive pieces for how the stages look and have more ideas for the clothing that they where.

Or my other idea for the post production is to create the characters 3d computer generated which will then be ready to be animated for a game. I will then have a show reel which shows game animations of the character performing different actions. I found this to be something that character designers and game animators would need to get a job in the industry. I also found within my research that game industries are interested in seeing creature designs and models because it allows them to show more creativity and the character isn’t just a generic human.

Essay final piece

Link to essay below 4258 altogether including bibliography

Animation research and practice essay: animation-essay-disertation-4000-

Bibliography word count: 361

Essay word count: 3897


Week 11 Pro project

Sound for animation

Today I looked at finding sound for my animation, this includes looking for a soundtrack which will nicely fit with the video and sound effects fitting with the visuals. I also need to edit the sounds so that non of them are louder than the actual audio that I have to use for the film.

The music that I have chose for the animation is a guitar background track which I have used from an online source. I used the website freesound.org to download the file for use.

I also gathered the sound effects from the same website, which were the splash noise that I have used for the tsunami and also the rock crumble noise for the earthquake.

Animation test

After creating the video and putting all of the visuals together I found for the final edits ready for next week I can alter frames and the visuals of how some frames look. I think that there is too much speed happening in some sections of the piece and then when it moves to the next section of the piece it can be very  confusing to look at. I also feel I should re do the tsunami part to make the water look stronger and easier to see. Possibly re do the hand part and also the buildings at the end of the animation. This will hopefully then allow me to give a clearly message with the piece so that the client dosnt find it confusing to look at and that they are happy with the piece.



I found that the feedback was really helpful and useful for me to develop my work even further. The client and tutor didn’t like the idea of the camera tracking the animation of the string and chalk so we decided maybe that I should re do the piece but make it so the animation dosnt jolt around as much, this will make it more clear to see the work and make it easier to understand. I originally thought that maybe if I slowed down the pace of the frames it would fix it but the camera movement might be to much for the viewer its like the earthquake dosnt stop.

The logo might be better placed at the end of the sequence, this would mean that once people understood the what was happening it would then move to the logo showing what their logo is which I designed for them to fit with the style.

I thought the colour was another big issue with the piece even though the client didn’t mention it I think it would be better if I made the colour stand out more with the work so that It has a strong look to the piece. A example of this is when we see the tsunami the colour that I used to represent the wave is very faint and it isn’t very clear for the audience.

Although the client was happy with the fact that my piece was different to others and he liked the idea of me experimenting with the different materials to create the piece.

Plus another thing was using the string more for the piece, making it more of a thing for the film instead of using the chalk as much. This will give it more of a unique look and will work well with the style for the piece.


I found that I really liked the concept behind the work and I think that I defiantly need to do a re shoot. The camera is an important part of the piece and I feel that once I have fixed that issue with the piece and edit the look of the project it will boost my work.

I can also now use this piece as a refrence for my work which I can use as a guideline with the speed and of the piece which will help me know when certain parts need to be in the film.



Week 11 Animation research and practice

Essay feedback

I revived my essay feedback which I found really useful because it went through the areas of the essay I need to re do and edit. One of the main things was possibly re wording my essay so that it fit the context that I was using in my essay. This will make sure the words I use don’t drift and not relate to the work I am producing. Another major issue was how opinionated I was with my work, there were a lot of opinions used which didn’t have the correct references to back them up which didn’t give the academic research I was after with my work. I need to edit out and re do parts that drift from the question and reference the points that I make about the production. I also found that I need to focus more on the pipeline because it is the main point in my introduction which I drift apart from using.


Here are drawing process I have made during the production of the model to help me sculpt the work together. For my character I had decided to make him slim and tall with a very unique hair style. I had chosen that hair style to make the character to stand out more and boost its look.


Model development


This is the model production of the main character. I found the head was difficult to get right, the face also being a tricky process. So I drew up new ideas and sculptured more into the work and ended up finding a skull like feature in which the character model had gained so I researched up skull images so that I could try and replicate the skull for the eyes of the character. I also originally started the sculpture of being the first stage and then moved to the second stage and then the third. I did this so that I could document the process and get a feel to how the character would look when it fully transforms.

In the pictures you will find me changing the head constantly to the try and get the best look as I could.

Body parts

Next I started to think more about the characters body parts. I then decided that I should try and create clay models to help me get a stronger understanding on how it would look in 3d for the post production. So I drew up sketch ideas which all had some wood growing out from them.

The arm

I found the arm tricky to sculpture due to the amount of branches I wanted near the shoulder part of the arm. I also found some sticks which I used to try and help me get the look I wanted for the arm model. I really liked the outcome for the arm because it started of smooth and straight which then changed to have a wooden look to it.


Next was the leg. This part I wanted to make the leg look more like a creature so I began making disfigurements with the toes and I added branches to twist round the leg. I think when I added the stick, it resembled a bone like structure to the work.



Skull features. When I was developing the face for the third stage of the character, I stumbled on an issue with getting his face right and ended up having a skull like face which I found to look appealing for the character. I liked the blacked out eyes being apart of the work because it could resemble holes being in a tree.

Image result for skullImage result for skull

These links below will help me develop my model further in the future. They discuss how to create the CGI model and character design for film and games.






Week 10 Pro project

Half way production progress of stop motion

This video below shows both the logo and half of the seconds that I have put together so far for the work. After taking the story concept from the 2d animation that I had created on tv paint I went on to create this chalk/string animation. The reason I chose to create the 2d animation first was so that I could test the video footage for the story before putting the parts together for the final part, this was so that I could show the client the 2d animation prior to creating the chalk animation so that they could see the story progress easier, this was so that I could gain feedback on the story first so that I could edit it further if I needed to. So I went on to create the piece by drawing the buildings and natural disasters to the work. I found this to be quite a challenge to replicate the exact style using different materials.


After receiving story developments from the clients he suggested the idea of making it so the earth rotates with the building which would lead the audio going from one to the other. So I went on to try and replicate this Idea and found it too be difficult to do this process and once I had created it the speed of the audio and the buildings being rotates wouldn’t go at a nice enough speed to make it smooth so I needed to figure out an alternative way of getting around this problem.


Below shows the shots I have took of the work to show the process of how the work was being created, this was so that the client could understand the style I was using and how I was animating the piece. I think the idea behind the work was really working and I was really enjoying how the piece was coming together. Im also thinking on adding extra layer of animation to the piece which would make it easier and clearer to see for the audience by adding aniamtion from tv paint on top. The reason why I think this would be a good idea is because I used tv paint in the story process and it will patch any issues I have with the chalk or string. Its also great way of making key areas in the animation stand out even more for the work.




Next I started to look at music styles I could add to the work, this will help keep viewers interested in the advert because it will help make the audience engage with what is going on in the piece. So I needed to find something which would fit the style and work.

So I went on to listen to different sound files that I could find.


First I found this sound which I found to be really slow paced and I thought It didn’t work with the animation when placing it on top.


Next I found this one which I liked but the style didn’t work with the piece.


Then this one I also found really slow paced, so I felt I needed to find something which was relaxing and not too loud in your face. The ones that I have already found felt to space like and they needed to be a nice calm soundtrack to suit the audio to show that ETC are actually there to help.

Week 10 Animation research and practice

Essay draft 4000 words




https://books.google.co.uk/books?id=AbvMAgAAQBAJ&pg=PA2&lpg=PA2&dq=differences+between+game+and+film+production&source=bl&ots=sQPTBSiJAr&sig=6n0D6uFgu4JCcgqD1iU78pLbwgA&hl=en&sa=X&ved=0ahUKEwi2993okcXQAhXJIcAKHapRDIM4ChDoAQgmMAA#v=onepage&q=differences%20between%20game%20and%20film%20production&f=false (b)




Character design




Case Studies

Monsters inc (film)



Gears of war (game)


Character design

Character quiz

How old is he? 21

How old is he mentally? 21

Did he have a happy childhood? No, his mother died at an early age and his farther tried to experiment on him with his work.

Relationship? single

What does he care about? cares about wanting to be human again

Obsessed? with his pet and wanting to protect others. Wanting to be human again.

Biggest fear? himself, lieing, hurting people

Best thing ever happened to him?

Most embarrassing thing?

One word that defines him? Lost

Characters name? Thorn/Oak/Pinocchio/Texture

Hair colour? Black

Eye colour? Green

Distinguishing character features? Wooden

Has three stages of the character. The more he turns into wood the more evil he becomes.

Does he have scars? yes one on face only in first two stages

Character born? 1929

Wheres he go when angry? Walks into the forest

Characters personality? Stage 1: Queit, Shy, Adventurious, Curious, Friendly, Clever

Stage 2: Stubborn, Hurt, Sharp, Untrust worthy, Corrupt, Sly, Crazy

Stage 3: Agressive, Wild, Strong, Lost, Confused

Character heart broken before? yes a girl left him because they found out he was different and that he wasn’t human anymore.

Time? Theme? Set around 1949

Summary of character idea.

The character that I am making will be based of the iconic character pinochio. After looking at the characters traits and personality I wanted to alter the character in my own way and twist it to make it more realistic from being from a film ready for game animation tests.

So after spending time coming up with different sketch ideas and figuring out how I was going to create the character I looked at how the character pinochio wanted to be a real boy so I thought that I could reverse this and make it so that it was a boy(teen) who ends up turning into a tree(wood) and he would turn into wood the more he would do something bad such simular to how pinochio would lie and his nose would then grow longer.

This then meant that I would have to create stages for how my character would look in each stage so I cut it to 3 seperate stages with him turning into wood. The first stage you would see him as a young boy like the image below. Slim, long body and rugged clothes.

Next was thinking how the character would look in its second stage. Which was all about combining the last stage and first stage which meant it would have simular looks from both. He would be still a young boy but he would have wood and branches starting to grow out of him.

Then the last stage was all about the final transportation. This meant that he would be fully made of wood after being a young boy. His legs and arms would have long twisted branches.

Then his look was the difficult part so I thought If I find the shape of how I want him to look I can work on creating the model of him which will help give me more of an idea on how he would look.

This drawing I decided to gjve the character a skinny look to it with much larger eyes. I felt it started to lose the realisim and didnt match the ideas I had for the character so I kept looking for how I could develop it.

This image shows the stages of the charactrr design which where the character also slowly increases size when he is in the process of changing into the wood like creature.

This drawing was a small test to try and find a pose and turn it into a tree like creature and I found it to be really useful becuase it helped me think more about the shape of the character.



The bottom to images were the ones I felt most comfortable with developing, I felt that is how I wanted my character to look in its third form into turning into this big tree like fugure.

Model images

The model making was the next stage in my progress for developing the charachters 3 dimentional look. This will help me develop more drawings and work for my portfolio for the further production of the character.

I also carved areas on the model to get rid of any uneeded clay or to add depth to certain areas of the piece.

Once I got the smooth look to the character model I started to alter the areas of the body by changing the shape of the muscles and adding more to the fugure. This figure then gave me the base to add onto it for my character stages.

Once I had got the clay all away round the model I started to press into the clay to try and shape it better to make the figure look smoother.

Next part I started adding muscles to the skelington. I needed to make sure that the portions were right and that it was realitic as I could get it to be.

Here is the skelington again but I have edited it even further by adding more joints and making it longer fitting to the model size I want for my character.

I started of creating the skelington for my character out of wire. This meant that I had more control with the stance and the clay when creating the character. I learnt previously that clay is very difficult to use unless there is something giving it a structure. Plus I learnt from my research that professional studios also use a simular technique when creating models so that they can keep the model supported better.


Next part was creating the creature/pet that I wanted to do but I started to wonder if it was nessorary becuase I had 3 stages of the first character which meant 3 different visual looks to the character so I decided to gain feedback before further developing the pet.

At first I was thinking on creating it to be a pet which followed him around as a companion and it would be an eagle. But becuase of the style of the tree I felt that an owl would fit the character alot better and give of a stronger image becuase of the meaning behind owls.


Week 9 Pro project


So after receiving my feedback from the previous week I looked online to try and find more ways on creating the animation and making the animation look right using the style that I wanted to use for my work.

Which I then stumbled across the artist Blu from previous years. I really like the abstract camera movement in his work and how he draws the work and leaves a trail behind. I figured the trail would make the advert piece to busy if I were to include it in my piece but I wanted to try the camera movement technique with my work and try and replicate the camera follow. I also really liked the idea how the shapes and figures he uses in his work transform into new visuals very similar to other research that I have found previously but I thought this might confuse the audience a bit if I made it too abstract  so I didn’t include that idea for my work.


Experiments Logo design

This scene was all about making a logo for the ETC, we were told by the client that we could create our own logo to represent the company so I wrote out ETC in a nice clear simple font and wanted to underline it with the string I was using for the piece to symbolise the beginning of the video so that it went from one place to the other by following the string which was another reason why I decided to track the animation with the camera movement.

I also found this video online which shows a small text animation which I found really interesting. I liked the way the words are brought into the scene and the style that they use, but I found that when I was writing it in a font similar to the one in the video that people might not understand the writing very well so I kept the font simple.


I really liked the starting of the logo animation that I created for the logo and was happy to keep it, when I showed it the client he seemed happy with it becuase he never brought up any problems with it, so I kept it in the footage.

Progress development

I feel that the next part I could develop further is the building, I feel that the buildings that I drew up don’t quite look to the style that I originally intended. I wanted to make the buildings slanted and stylised so that they didn’t look visually boring to view. So this was something I wanted to change in the future.