Advanced 2D Animation Week 6

Edits and feedback

Today I had feed back of my animation line test. I found that I needed to edit more work so there is space between each segment of the work so that the animation flows better and it makes the timing better then it was. I also edited the spot light effect following the ball. I found that I needed to develop it more and make it track the balls movement better. This allows people follow the work better.

Next thing I did I added a sound to my work to make the ball sound more realistic when it is bouncing on the kitchen surface. After watching my edit I found that the lighting needs to slow down a little and I  should slow down the scenes even more. I think I should add a background to my work and add more obstacles for my animation before I create my final animation. I think I should add text on adobe after effects aswell to open and end the animation, this will also allow me to try different effect for my piece.

12 Principles of animation:

Squash and sketch

Squash and sketch. I think before the shape moulds into a light bulb I should make it stretch more then drop into the light-bulb shape.

The most important principle is squash and stretch. This principle adds realism to an object and can be seen often used with bouncy balls where we see the ball being squashed then stretched to more the next position. It is the most important principle because it keeps the illusion of it being real. If a animation didn’t have it then it will break the feel of what the object should be doing and ruin the effect of the animation and lose the audiences interest.

Anticipation

Anticipation is used to prepare the audience for an action. This is seen when we see an action being done which is referencing something that might happen next making the audience expect that something is about to happen. For example is we were to see someone about the throw a ball you see him stretch back with ball in his hand. The anticipation would be the pause between him stretching back and throwing the ball.

Staging

This principle is also to be used within theatre and film. Its purpose is to direct the audiences attention and make it clear what is the most import part in the scene. It makes the audience keep track what is going on with the scenes instead of being distracted by anything within the background. This helps deliver the story and massages to the audience because it grabs there attention so that they can keep track on what is going on.

Straight ahead action and pose to pose

It is the control of the animation itself. If you had a stick man walking you would have lots of small frames to make it smooth otherwise the animation would be jumping from different poses which is called pose to pose which allows the animation to be quicker to do and look different to the smoother look.

Follow through and overlapping action

Is the dragging effect in the movement of objects. If the object is bouncy like hair then the hair will follow through and bounce after the animation of the stick-man has turned. Or a flower pot being pushed with a flower in, when the pot gets to one side it will take longer for the flower to be pushed to the side and follow the pot so it would have a dragging bouncy look to the animation of the flower.

Slow in and slow out is the movement

The slow in and slow out is all about the timing in the animations movement. If the animation starts of slow then gets quicker then it looks more realistic then it being the same speed throughout. For example a car would start slow then speed up, it dosnt start of at its top speed because it would need to build up its power.

Arc

The arc animation makes the animation move alot more realistic instead of it looking mechanical or unusual to what it is for. If a ball was to bounce then move to a new position it would arc and land which is more realistic then having it go in a straight diagonal line then come back down.

Secondary action

Adding secondary adds to the animation bringing it more to life. While there is a main animation occurring there could be a secondary animation applied to it which will make it seem more realistic.

Timing

Timing refers the frames and the look of the animation itself. If the animation is too quick the audience might end up missing something important or might not be able to follow well where as if the animation was too slow then the audience would lose interest and wouldn’t want to carry on watching it.

Exaggeration

Exaggeration is to make the animation move more dramatically to a certain situation. For example if someone was to throw a ball at a wall the ball would squash more on impact then bounce back instead of the ball just hitting the wall with no reaction.

Solid drawing

Solid drawing is simply a drawing of a three dimensional shape using weight, balance and light and shadow.

Appeal

Appeal is added to a character to make the character more interesting towards the audience. If the character was a villain then you would have to make the villain more appealing towards the audience so that they don’t lose interest towards the character.

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